Kancolle Ship Slots

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  1. 1 Main stats 1.1 Destroyers (DD) 1.1.1 Anti-Air DD 1.1.2 Double Attack / Cut-in DD 1.2 Light Cruisers (CL) 1.3 Torpedo Cruisers (CLT) 1.4 Heavy Cruisers (CA) 1.5 Aviation Cruisers (CAV) 1.6 Battleships (BB) 1.7 Aviation Battleships (BBV) 1.8 Light Carriers (CVL) 1.9 Standard Carriers (CV) 1.10 Other 2 Support Expeditions 3 Other Stats and Notes 3.1 Pre-cap modifiers 3.2 ASW 3.2.1 Opening ASW 4.
  2. Repairing a ship girl costs fuel and steel. It will also take time unless an instant repair is used. You start off with only 2 dock slots. You can unlock more by purchasing a Dock Key (1000 yen) from the Item Shop. To repair a ship: 1. Click on any empty slot to bring up a list of ship girls. It will be sorted by damage as default.
  3. Slot size plays a much larger part because of how small their slots are. For seaplane fighter capable light cruisers and submarine carriers it is just important that they have plane capacity. It is of minor importance to battleships, heavy cruisers and light cruisers because slot size affects the trigger rate of daytime spotting attacks.

KanColle Guide for Beginners: Ships of Priority to level and succeed in Events Death Usagi's KanColle News & Guides Wednesday, September 14, 2016 Reading time: 4 minutes Public This is a list of ships for Beginners which they should prioritize getting, and level to Kai Ni. This slot is more so memorial service for a fallen comrade than a girl that I actually like. You see, Imuya was the first submarine I ever got while playing KanColle. The chance of getting one is just so low that getting your first one is a huge milestone as a KanColle player.

This article is meant to be a rough guideline to help you determine which girls you should be leveling. Included in this is which girls you should be using your limited blueprints, action reports and prototype catapults on. Event-only girls are listed separately due to their rarity. Any girl not listed here can be considered low priority.

The bare minimum you'll require for events is 7DD 1CL 3CA/V 4FBB 2CV 2CVL. This covers all combined fleet combinations with no extra capacity for ship locks or historical ships.

As a general rule, girls which require special resources (blueprint, action report, protoype catapult) are rated lower than their counterparts unless they outclass every other girl in that category. Unless otherwise noted, you should be getting girls to their highest remodel.

The advice in this article assumes you already have the girl. Don't stress about missing high priority girls.

PriorityNameNotes
Very HighAbukuma
  • Can perform like a CLT while still being classified as a CL.
Yuubari Kai Ni Toku
  • Can perform like a CLT while still being classified as a CL.
  • 5-slots
  • Can carry landing craft/tanks.
Shoukaku
Zuikaku
  • Powerful CVB.
  • Requires Prototype Catapult.
Nagato
  • Powerful special ability.
HighIse
  • 5-slots.
  • Can carry carrier fighters.
  • Requires 2 blueprints and a Prototype Catapult.
Suzuya
  • Unlocks quest for Kyoufuu Kai
Tone
Chikuma
  • CAV
Saratoga
  • Can function as CVB or CVn.
  • Required for night plane conversion quests.
  • Requires Prototype Catapult.
MediumYura
  • Very versatile. Can perform opening torpedoes, carry SPF and perform AACI.
Zara
  • Can carry SPF but counts as CA.
  • Kai Ni makes her more combat capable.
Unryuu
  • Required for Reppuu 601 conversion quest.
Fusou
Yamashiro
  • Decent BBVs.
Mutsu
  • Powerful special ability.
Akagi
Kaga
  • 5-slots.
  • Becomes CVn with Kai Ni E remodel.
  • Becomes Jet-Capable ASW-CV with Kai Ni Go Remodel (Kaga)
  • Requires 2 blueprints and a Prototype Catapult.
LowMusashi
  • 5-slots.
  • Can carry SPF and perform AACI.
Kumano
  • Becomes a better CAV.
Choukai
  • Powerful CA.
Hyuuga
  • 5-slots.
  • Can carry carrier fighters.
  • Can OASW with certain equipment setups.
  • Requires 2 blueprints and a Prototype Catapult.
Italia
Roma
  • Can carry SPF but counts as FBB.
Tama
  • Can carry SPF.
Fletcher
  • Unlocks Quests for powerful ASW Equipment
  • Minor Stat gains, core capabilities remain unchanged
Ooshio
Arashio
Arare
Kagerou
Shiranui
Kuroshio
Yuugumo
Makigumo
Kazagumo
Naganami
Asashimo
Okinami
  • Useful DDs but have substitutes that don't require blueprints.
Very LowKongou
Hiei
  • Gains a Night Battle Special Attack
  • Gains torpedo stat.
  • Requires 2 blueprints.
Amagi
Katsuragi
  • Regular CVs with nothing special.
Bismarck
  • Gains torpedo stat.
  • Requires 2 blueprints.
Ryuuhou
  • Bad CVL.
Taiyou
Shinyou
  • Counts as CVE.
  • Requires Prototype Catapult.
Kinu
  • Good expedition ship with built in daihatsu bonus.
Gotland
  • Requires Prototype Catapult.
  • Gains Daihatsu Capability and better Planeslots

Prototype Catapult

DDs form the backbone of your fleet. They are your specialists that can be divided into the following roles:

  1. Combat
    • Torpedo Cut-In
  2. Anti-sub
  3. Anti-installation (overlaps with Transport Combined Fleet)
  4. Anti-air

Some DDs can fulfill more than one role.

Combat (Including TCI)
PriorityNameAvailabilityNotes
Very HighYuudachiDrop
Normal Construction
  • Common drop.
  • Low Kai Ni level at 55.
AyanamiDrop
Normal Construction
  • Common drop.
  • Can double up as TCI ship with 40 at Kai Ni.
YukikazeDrop
Normal Construction
  • Low remodel level.
  • Combat stats are on the low end but high makes her ideal for TCI.
ShimakazeDrop
Normal Construction
  • Low remodel level.
ShigureDrop
Normal Construction
  • Common drop.
  • Low Kai Ni level at 60.
  • Combat stats are on the low end but high makes her ideal for TCI.
HighAsashioDrop
Normal Construction
  • Common drop.
  • Convertible remodel to ASW focus.
JervisEvent Drop
  • Low combat stats but 55 makes her good for TCI.
  • Innate OASW at Kai.
TashkentEvent Drop
  • 4-slots.
  • Low combat stats but 4 slots and 43 makes her a good for TCI.
MediumNaganamiDrop
  • Requires Blueprint and Action Report
  • Required for quarterly that gives Action Reports.
KawakazeDrop
  • Can also carry landing craft.
MichishioDrop
Normal Construction
  • Common drop.
  • Can also carry landing craft/tanks.
KasumiDrop
Normal Construction
  • Common drop.
  • Can also carry landing craft/tanks.
LowHatsushimoDrop
Normal Construction
  • Common drop.
  • Low combat stats but 53 makes her capable of TCI.
Shiratsuyu
Murasame
Drop
Normal Construction
  • Requires Action Report.
  • Common drop.
  • Can carry tanks (Shiratsuyu) or DLC (Murasame).
UmikazeDrop
  • Requires Action Report.
  • Can carry tanks.
Ooshio
Arashio
Arare
Drop
Normal Construction
  • Requires Blueprint.
  • Common drop
  • Can carry tanks and DLC.
Kagerou
Shiranui
Kuroshio
Drop
Normal Construction
  • Requires Blueprint.
Yuugumo
Makigumo
Kazagumo
Asashimo
Okinami
Drop
  • Requires Blueprint and Action Report
Anti-Submarine
PriorityNameAvailabilityNotes
HighTanikaze
Urakaze
Drop
  • Decent ASW Stat at D Kai Remodel
Jervis
Janus
Fletcher
Johnston
Samuel B. Roberts
Event
  • Automatic OASW at Kai Remodel
MediumAsashio Kai 2 DDrop
Construction
  • Good ASW Stat at Kai Ni D Remodel
  • Gives up the good Combat Stats of her Kai 2 Remodel
Shiratsuyu
Umikaze
Arare
Drop
Construction (not Umikaze)
  • Decent ASW Stat at Kai Ni Remodel
  • Shiratsuyu and Umikaze Require Action Report
  • Arare requires Remodel Blueprint
Fumizuki
Satsuki
Drop
Construction
  • Decent ASW Stat at Kai Ni Remodel
TashkentEvent
  • 4 Slots
Lown/an/a
  • Any Ship that you can make OASW with your available Equipment
  • Ships that also appear in other DD Categories are to be preferred

All DEs are low priority for leveling. There's no reason to level them outside of fulfilling branching or expedition requirements. You'll want at least 4 DE at Kai and the rest can be leveled at your own leisure.

Kancolle ship slots game

The primary role of a CL is to provide utility for the fleet. This is readily apparent in Combined Fleets that only allow a single CL to participate. As such, there is a limited number of CLs that can be considered useful. Like DDs, they can be roughly divided into the same roles.

Regular Girls
PriorityNameAvailabilityNotes
Very HighAbukumaDrop
Normal Construction
  • Requires blueprint.
  • Can perform opening torpedoes.
    • Has great combat stats for TCI if luckmodded.
  • Good ASW allows OASW at Kai Ni.
    • Requires level 82 for OASW while maintaining opening torpedoes.
  • Can carry DLC/tank for anti-installation nukes.
Yuubari Kai Ni TokuDrop
Normal Construction
  • Only applies to her Toku remodel.
  • Requires blueprint and action report
  • Can perform opening torpedoes.
    • Can work as a TCI ship at remodel if placed as flagship.
  • Good ASW allows OASW at Kai Ni.
    • Can still perform OASW with opening torpedoes.
  • Can carry DLC/tank for anti-installation nukes.
    • Able perform anti-installation and opening torpedo roles at the same time.
Kitakami
Ooi
Drop
Normal Construction
  • Low remodel level.
  • Can perform opening torpedoes.
  • Source of 61cm Quint (Oxygen) Torpedo Mount.
  • Classified as CLT.
    • They do not always count as CL for branching requirements.
    • They do not count as CLs for the 1CL requirement in CF escorts.
SendaiDrop
Normal Construction
  • Only valuable for equipment, but equipment is a must-have.
HighKuma
Nagara
Drop
Normal Construction
  • Low remodel level.
  • Common drop.
YuraDrop
Normal Construction
  • Common drop.
  • Requires Blueprint.
  • Can perform opening torpedoes.
  • Good ASW allows OASW at Kai Ni.
    • Requires level 79 for OASW while maintaining opening torpedoes.
  • Can carry DLC/tank for anti-installation nukes.
  • Can carry SPF to help with AS.
  • Can perform decent AACI.
MediumKisoDrop
Normal Construction
  • Common drop.
  • Can perform opening torpedoes.
  • Classified as CLT.
    • Does not always count as CL for branching requirements.
    • Does not count as CL for the 1CL requirement in CF escorts.
IsuzuDrop
Normal Construction
  • Common drop.
  • Low Kai Ni level.
  • Innate OASW at Kai Ni.
JintsuuDrop
Normal Construction
  • Low Kai Ni level.
  • Common drop.
  • Highest combat stats.
NakaDrop
Normal Construction
  • Lowest Kai Ni level.
  • Common drop.
Agano
Noshiro
Yahagi
Sakawa
Drop
Large Ship Construction (Except Sakawa)
  • Low remodel level.
  • Can carry SPB.
OoyodoDrop
Event
  • 4-slots allows maintaining DA setups while stacking WG42 for anti-installation.
  • Bad ASW makes her unable to OASW until very high levels.
  • Low combat stats.
LowTamaDrop
Normal Construction
  • Common drop.
  • Requires blueprint.
  • Good ASW allows OASW on Kai Ni.
  • Can carry DLC/tank for anti-installation nukes.
  • Can carry SPF to help with AS.
KinuDrop
Normal Construction
  • Requires blueprint.
  • Good ASW allows OASW on Kai Ni.
  • Can carry DLC/tank for anti-installation nukes.
Event-Only Girls
PriorityNameAvailabilityNotes
HighGotland
Abruzzi
Garibaldi
Helena
Event
  • 4-slots.
  • Good ASW for Gotland and Garibaldi allows OASW relatively early on.
  • 4-slots allows maintaining DA setups while stacking WG42 for anti-installation.
MediumAtlantaEvent
  • Powerful AACI.
  • Cannot artillery spot.
Very LowPerth
De Ruyter
Event
  • Good firepower, low torpedo.
  • Standard CL with no special abilities.
Gotland andraEvent
  • Gains Daihatsu Capability
  • Gains better Plane Slots
  • Costs Blueprint and Prototype Flight Deck

CAs are primarily used for their night battle capabilities. The CAV subclass is quite valuable because of the limited selection and being necessary for AS requirements in some maps.

Regular Girls
PriorityNameAvailabilityNotes
Very HighMyoukouDrop
Normal Construction
  • Great combat stats.
  • 32 is decent for TCI.
MayaDrop
Normal Construction
  • Common drop.
  • Great combat stats.
  • Powerful AACI.
  • Requires Reinforcement Expansion to work at full potential.
MogamiDrop
Normal Construction
  • Low remodel level.
  • CAV with good slots.
MikumaDrop
Large Ship Construction
  • CAV.
  • Main use is a source of 20.3cm(no.3) Twin Gun Mount.
HighSuzuya
Kumano
Drop
Normal Construction
  • Good combat stats.
  • CAV at Kai and Kai Ni.
  • Becomes CVL at Carrier Kai Ni.
  • Requires Blueprint.
Tone
Chikuma
Drop
Normal Construction
  • Good combat stats.
  • Requires Blueprint.
  • Low Kai Ni level.
  • CAV only at Kai Ni.
Nachi
Ashigara
Haguro
Drop
Normal Construction
  • Common drop.
  • Great combat stats.
  • Low Kai Ni level.
ChoukaiDrop
Normal Construction
  • Common drop.
  • Great combat stats.
  • Low Kai Ni level.
  • Requires Blueprint.
MediumTakao
Atago
Drop
Normal Construction
  • Common drop.
  • Low remodel level.
  • Good combat stats.
KinugasaDrop
Normal Construction
  • Low Kai Ni level.
  • Good fit bonuses make up for lack of gun upgrades.
LowFurutaka
Kako
Drop
Normal Construction
  • Common drop.
  • Fit bonuses can compensate for lack of gun upgrades.
Very LowAobaDrop
Normal Construction
  • Common drop.
  • Bad combat stats.
Event-Only Girls
PriorityNameAvailabilityNotes
Very HighPrinz EugenEvent
  • Good combat stats.
  • 40 is good for TCI.
HighZaraEvent
Large Ship Construction
  • Counts as a CA but can carry SPF.
  • Requires Blueprint.
  • High firepower but not very good torpedo to back it up.
LowPolaEvent
  • Counts as a CA but can carry SPF.
  • Bad combat stats.
HoustonEvent
  • Good firepower but bad torpedo.
  • Has alright fit bonuses that make her a useful main-fleet CA.

The priority of a BB changes depending on their type. Fast battleships, slow battleships and aviation battleships all have their own special niche. For a player just starting out, fast BBs can fill in for slow BBs. They won't have the raw power of a slow BB, but they'll perform adequately in the role.

Fast Battleships
Regular Girls
PriorityNameAvailabilityNotes
Very HighKongou
Hiei
Haruna
Kirishima
Drop
Normal Construction
  • Good combat stats.
LowKongou Kai Ni C
Hiei Kai Ni C
Drop
Normal Construction
  • Requires 2 Blueprints, 2 GunMats and an Action Report.
  • Gains Night Battle Special Attack
  • Gains closing torpedo.
  • Powerful night battle BB.
BismarckLarge Ship Construction
  • Requires 2 Blueprints to reach adequate performance levels.
  • Gains closing torpedo.
  • Powerful night battle BB.
Event-Only Girls
PriorityNameAvailabilityNotes
Very HighIowa
South Dakota
Event
  • Great combat stats.
  • Low remodel level.
RichelieuEvent
  • Good combat stats.
  • Low remodel level.
MediumLittorio
Roma
Event
  • Good combat stats.
  • Low remodel level.
  • Requires Blueprint.
  • Very Long default range.
Very LowGangutEvent
  • Bad combat stats.
  • Counts as fast BB but slow speed.
  • Can perform closing torpedoes.
Slow Battleships
Regular Girls
PriorityNameAvailabilityNotes
Very HighNagato
Mutsu
Drop
Normal Construction
  • Requires Blueprint.
  • The second one of the pair would just be High priority.
  • Powerful special skill.
  • Good combat stats.
  • Can carry DLC/tank for anti-installation work.
MediumMusashiLarge Ship Construction
  • Requires 3 Blueprints, 3 GunMats and an Action Report.
  • 5 slots.
  • Great combat stats.
  • Has AACI with niche usefulness.
YamatoLarge Ship Construction
  • Great combat stats.
Event-Only Girls
PriorityNameAvailabilityNotes
Very HighNelsonEvent
  • Decent combat stats.
  • Powerful special skill.
MediumWarspiteEvent
  • Decent combat stats.
LowColoradoEvent
  • Low remodel level.
  • Bad special skill.
Aviation Battleships
Regular Girls
PriorityNameAvailabilityNotes
Very HighIseDrop
Normal Construction
  • Requires 2 Blueprints, a Prototype Catapult and an Action report.
  • 5 slots.
  • Two large slots makes her great at assisting with AS.
  • Has AACI with niche use.
HighFusou
Yamashiro
Drop
Normal Construction
  • Requires Blueprint.
  • Single large slot good for assisting with AS.
LowHyuugaDrop
Normal Construction
  • Requires 2 Blueprints, a Prototype Catapult and an Action report.
  • 5 slots.
  • Only has one large slot.
  • Has AACI with niche use.
  • Can perform OASW with the correct setup.

Standard Fleet Carriers are the backbone of the Fleet when it comes to providing air support for the fleet. As aircraft are their main weaponry, their slot size and distribution determines the usefulness of the Carrier. Armoured Carriers (CVB) are capable of attacking while in moderately damaged.

Regular Girls
PriorityNameAvailabilityNotes
Very HighShoukaku
Zuikaku
Regular Construction
Drop
  • Requires Blueprint and Prototype Flight Deck Catapult
  • Turn into Armoured Carriers upon Kai 2 A remodel
  • Capable of operating Jet Aircraft
HighSoryuu
Hiryuu
Regular Construction
Drop
  • Source of T99 Egusa, T97 Tomonaga and M21 Skilled
Akagi
Kaga
Regular Construction
Drop
Quest (Akagi)
  • Low remodel Level (Kai)
  • Decent slot size and distribution
MediumAkagi Kai 2
  • Requires 2 Blueprints and one Prototype Flight Deck Catapult
  • 5 slots
  • Can convert to Night Carrier upon Kai 2 E remodel
TaihouLarge Ship Construction
  • Is a Armoured Carrier
  • Great slot distribution
UnryuuDrop
Event
  • Requires Blueprint
  • Gives Access to Quest F15 , rewarding Reppuu (601 Air Group)
  • Low running cost
Event-Only Girls
PriorityNameAvailabilityNotes
Very HighSaratogaLarge Ship Construction
Event
  • Requires Blueprint and Prototype Flight Deck Catapult
  • Turns into a Night Carrier upon Mk II Remodel
  • Turns into a Armoured Carrier upon Mk II Mod 2 Remodel
  • Gives Access to the Questline rewarding various Carrier Night Operation Equipment
HighIntrepid
Hornet
Event
  • Big Slots, decent slot distribution
MediumArk RoyalEvent
  • Average Carrier
LowKatsuragi
Amagi
Event
  • Requires Blueprint
  • Come with decent Planes of the 601st Air Group
  • Low running cost
Very LowAquila
Graf Zeppelin
Event
  • Bad Capacity
  • Bad Slot Distribution
  • Very Fragile (Aquila)

CVLs, as their name suggests, are just smaller CVs. They are used as substitutes for CVs when routing or fleet composition rules stop you from taking CVs. CVLs perform the same roles that CVs do, providing air support and powerful striking power. Like CVs, slot size and distribution plays a large role in determining how useful they are. CVLs are important to have around because of Combined Fleet composition requirements - STF and TCF limit CVs. They are also useful in normal maps where you want to reduce the resource cost.

Fast Battleships
Regular Girls
PriorityNameAvailabilityNotes
Very HighZuihou Kai Ni BDrop
Normal Construction
  • Small slots, alright distribution.
  • Becomes Escort Carrier that can be placed in a Transport Combined Fleet.
  • Can OASW.
Chitose
Chiyoda
Drop
Normal Construction
  • Common drop.
  • Low remodel level.
  • Good slot sizes and distribution.
HighRyuujouDrop
Normal Construction
  • Decent slot sizes, alright distribution.
  • Good combat stats.
JunyouDrop
Normal Construction
  • Good slot sizes and distribution.
  • Good combat stats.
  • Slow.
LowHiyouDrop
Normal Construction
  • Small slot sizes, alright distribution.
  • Weak combat stats.
  • Slow.
ShouhouDrop
Normal Construction
  • Small slot sizes, alright distribution.
  • Weak combat stats.
Very LowHoushouDrop
Normal Construction
  • Only 3 slots.
  • Bad slot size and distribution.
  • Weak stats overall.
  • Slow.
RyuuhouDrop
  • Requires Blueprint.
  • Bad slot size and distribution.
  • Weak stats overall.
  • Slow.
Event-Only Girls
PriorityNameAvailabilityNotes
MediumTaiyou
Shinyou
  • Bad slot size and distribution.
  • Weak stats overall.
  • Requires Blueprint and Prototype Catapult.
  • Counts as Escort Carrier that can be placed in a Transport Combined Fleet.
  • Can OASW.
  • Slow.
Very LowGambier Bay
  • Only 3 slots.
  • Bad slot size and distribution.
  • Weak stats overall.
  • Counts as Escort Carrier that can be placed in a Transport Combined Fleet.
  • Can OASW.
  • Slow.

SS are of limited usefulness. Their main role is to be bait for leveling in certain maps. Despite this, there have been a number of events where cheesing with submarines is a viable strategy. Therefore it is recommended that you have a few good submarines to prepare for that eventuality.

Regular Girls
PriorityNameAvailabilityNotes
Very HighMaruyuDrop
Large Ship Construction
  • Important for luck modernisation.
HighI-401Drop
Large Ship Construction
  • Low remodel level.
  • Can carry seaplane bombers/fighters.
LowI-19
I-8
I-58
Drop
Normal Construction
  • Can carry seaplane bombers/fighters.
I-168
  • Good for sub tanking.
Event-Only Girls
PriorityNameAvailabilityNotes
Very HighI-13
I-14
  • 3 slots.
  • Can carry seaplane bombers/fighters.
HighI-400
  • Low remodel level.
  • Can carry seaplane bombers/fighters.
MediumI-47
  • High Luck
LowI-26
  • Can carry seaplane bombers/fighters.
U-511
Luigi Torelli
Event
  • Good for sub tanking.

This category covers seaplane tenders (AV), fleet oilers (AO), submarine tenders (AS), repair ships (AR), amphibious assault ships (LHA) and training cruisers (CT). Each of these have their own niche but their primary use is for routing. The priorities listed here are based off their niche performance. If they are required for special event routing, it is recommended they go to the top of the priority list.

Regular Girls
PriorityNameAvailabilityNotes
Very HighAkashiDrop
  • Must have for upgrading equipment.
HighAkitsushimaDrop
  • Useful as a source of Type 2 Flying Boat. Drops in priority once you obtain 2-3.
MediumChitose
Chiyoda
Drop
Normal Construction
  • Fast AV.
  • Common drop.
  • Low remodel level.
  • Decent combat stats.
LowMizuhoDrop
Large Ship Construction
  • Slow AV
  • Decent combat stats.
  • Good plane slots.
HayasuiDrop
  • AO.
  • Can be very powerful with torpedo bombers.
  • Expensive to run.
KamoiLarge Ship Construction
  • AO.
  • Can be used as SPF mule.
  • Cheaper to run than Hayasui.
Akitsu MaruLarge Ship Construction
  • LHA.
  • Can carry carrier fighters.
Very LowTaigeiDrop
  • Can carry seaplane fighters.
  • Useful only for routing.
Katori
Kashima
Drop
Normal Construction (Katori)
  • 4 slots.
  • Can hit OASW early on.
  • Bad all round stats.
  • Niche use of increasing exp gains from PvP for admirals at endgame.
Event-Only Girls
PriorityNameAvailabilityNotes
Very HighNisshinEvent
  • Fast AV.
  • 4-slots.
  • Great combat stats.
MediumCommandant TesteEvent
  • 4 slots.
  • Good plane slots.
LowShinshuu MaruEvent
  • LHA
  • 4 slots.
Game Mechanics
Basics
Registering·Gameplay Basics·UI Navigation·FAQ
Leveling Girls·Resource Farming·Ship Priority
Equipment Setup·Fleet Formation·Support Expeditions·LBAS
Akashi Upgrades·Anti-Installation·Event Preparation·Modernization Priority·Reinforcement Expansion
Sparkling·Plane Ranking·Purchasing
Retrieved from 'https://en.kancollewiki.net/w/index.php?title=Help:Ship_Priority&oldid=77828'
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Stats are the numeric values that represent a ship girl's capabilites. Some stats can be increased through Modernization or leveling while others can only be increased through leveling.

The following information covers most of the basic understandings behind how the mechanics work and how they influence certain factors when partaking in Sorties.

The Stats screen which displays the ship girl and all the stats in which that ship girl has.

All ship girl's have stats which are shown through their display which can be viewed in the Composition, Remodel, or Repair. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The follow stats shown are as follows:

HP

HP denotes the maximum health of a ship girl.

  • As she takes damage, damage states will display over her banner.
    • Lightly Damaged (小破): Displays when a ship girl has lost 25% HP. She will say one of her minor damage lines. Combat ability is unaffected.
    • Moderately Damaged (中破): Displayed when a ship girl has lost 50% HP. She will say her major damage line and her CG will change to the damaged version (if it hasn't changed yet). She takes a minor hit to her combat ability as detailed in damage calculations. Non-armoured carriers lose the ability to perform carrier attacks and closing torpedoes are disabled. She will gain a bonus to her night battle special attack trigger rate.
    • Heavily Damaged (大破): Displayed when a ship girl has lost 75% HP. She will say her major damaged line and her CG will change to the damaged version (if it hasn't changed yet). She takes a major hit to her combat ability as detailed in damage calculations. All carriers become unable to perform carrier attacks. She will be unable to attack during night battle. All attacks against her will be reduced to chip damage in the same battle that she was heavily damaged in.
      Be warned that proceeding to the next node while heavily damaged puts a ship girl at risk of sinking. It is advised to retreat unless equipped with a Repair Team or Repair Goddess.
    • Sunk: Displayed when a ship girl loses all her HP. She will say her sinking line and be unable to continue to participate in sortie. She will be removed from your ship list and all equipment she has on her will be lost. You will need to find a new copy to replace her.
  • It can be increased through Modernization using Destroyer Escorts and Marriage

Firepower

Firepower determines the ship girl's effectiveness during shelling and contributes to her effectiveness in night battle.

  • See Damage Calculations for how firepower plays into damage.
  • It can be increased through Modernization and leveling.
    • The maximum firepower has a fixed cap depending on ship and remodel.
  • Firepower can be increased further using equipment.
  • It is combined with torpedo when calculating night battle power.

Armor

Armour determines how resilient a ship girl is to attacks.

  • See Defense Power on how armour plays into reducing damage.
  • It can be increased through Modernization and leveling.
    • The maximum armour has a fixed cap depending on ship and remodel.
  • Armour can be increased further using equipment.
  • High enough armour can reduce damage taken to chip damage.

Torpedo

Torpedo determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in night battle.

  • See Damage Calculations on how torpedo plays into damage.
  • It can be increased through Modernization and leveling.
    • The maximum torpedo has a fixed cap depending on ship and remodel.
  • Torpedo can be increased further using equipment.
  • Torpedo is ignored when attacking installation-type enemies.

Evasion

Evasion determines how likely a ship girl is to evade an attack.

  • See Evasion on how evasion is calculated.
  • It can only be increased through leveling.
    • Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate.
  • Evasion can be increased further using equipment.
  • Due to the way evasion is soft-capped, it is mostly ineffective as a defensive stat.

Anti-Air

Anti-Air contributes to how effective a ship girl will be at shooting down planes during the air defense phase.

  • See Anti-Air Fire on how AA plays into plane shootdown.
  • It can be increased through Modernization and leveling.
    • The maximum AA has a fixed cap depending on ship and remodel.
  • AA can be increased further using equipment.
  • Due to the way the formula works, equipment AA and AACI counts for a lot more towards shoot downs.

Plane Capacity

Plane Capacity is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also doesn't tell you much about the effectiveness of the ship girl in aerial operations. Other factors like slot size and slot layout play a more important role.

  • It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
    • See Aerial Combat for more details on this.
  • It is somewhat important for aviation battleships and aviation cruisers because it plays a role in determining how effective they are at contesting air control.
    • Slot size plays a much larger part because of how small their slots are.
    • For seaplane fighter capable light cruisers and submarine carriers it is just important that they have plane capacity.
  • It is of minor importance to battleships, heavy cruisers and light cruisers because slot size affects the trigger rate of daytime spotting attacks.
    • See Artillery Spotting for more details on this.

Anti-Sub Warfare (ASW)

ASW determines the ship girl's effectiveness versus submarines.

  • See Damage Calculations for how it plays into ASW attack.
  • It can be increased through Modernization using Destroyer Escorts and leveling.
    • ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate.
  • Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving Opening Anti-Submarine Warfare thresholds.

Speed

Speed just denotes the speed of the ship. It effects routing in maps and eligibility for the escort fleet in Combined Fleets.

  • It can only be improved through certain equipment combinations. See Improving Ship Speed for details.
    • Getting ships to Fast+ or Fastest can affect routing in maps.
    • Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.

Line of Sight

Line of Sight (LoS) signifies how well a ship girl can find enemies. It plays a role in Detection, Artillery Spotting trigger rate, and routing requirements.


  • It can only be increased through leveling.
    • LoS has no fixed cap, a ship girl will keep gaining LoS as she levels according to her specific LoS growth rate.
  • LoS can be increased further using equipment.
  • Due to how equipment LoS is weighted for spotting trigger rate and routing, equipment LoS is much more important than ship girl LoS.

Range

Range determines a ship girl's attack order during the first shelling phase and opening ASW.

  • Range is fixed depening on ship girl and remodel.
  • It can only be increased using certain equipment.
  • See Range for more information.

Luck

Luck plays a role in many things. The most important role of luck is determining the trigger rate of night battle special attacks and anti-air barrages. It plays a minor role in evasion and accuracy.

  • Luck is fixed based on ship and remodel.
  • It can be increased through Modernization using Destroyer Escorts and Maruyu; and Marriage.

Accuracy

Accuracy is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.

  • See Accuracy Formulas for all the formulas used to calculate accuracy.
  • Accuracy plays a part in determining the critical hit rate.
    • The higher the accuracy, the higher the critical rate up to a certain point. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.

Linear Growth

Evasion, ASW, and LoS follow a linear growth formula based off the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.

[math]displaystyle{ text{Stat} = text{minimum} + text{level} times frac{text{maximum} - text{minimum}}{99} }[/math]

  • [math]displaystyle{ text{minimum} }[/math] is the minimum value of the stat in question.
  • [math]displaystyle{ text{maximum} }[/math]is the maximum value of the stat in question.
  • [math]displaystyle{ text{level} }[/math] is the current level of the ship girl.

Important Notes

  • You can use this formula to calculate the base stats of a remodel.
  • Stats will follow the same linear growth past level 99. This means the displayed maximum value isn't the actual maximum.

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Random Growth

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Firepower, torpedo, anti-air and armour do not appear to follow any growth formula. Gains are random on leveling up. This does not matter much because it is much faster to increase these stats through modernisation.

Fixed Stats

HP and luck are fixed based on remodel. These stats can only be increased through modernisation.

Aside from the status conditions described under HP, ship girl banners will display other status indications to help you monitor their situation.

Morale Indicators

  • Fatigued - This is displayed when a ship girl is between 20-29 morale. She will suffer a reduction in accuracy and evasion during sorties. If an expedition returns with ship girls in this state, it will fail. It can be remedied by waiting for morale to recover (about 15 minutes), repairing them (resets morale to 40) or using Mamiya (resets morale to 40). It is recommended you only use girls which are not fatigued.
  • Heavily Fatigued - This is displayed when a ship girl is between 0-19 morale. She will suffer a severe reduction in accuracy and evasion during sorties. If an expedition returns with ship girls in this state, it will fail. It can be remedied by waiting for morale to recover (about 30 minutes), repairing them (resets morale to 40) or using Mamiya (resets morale to 40). It is highly recommended you let ship girls recover from heavy fatigue before using them.

Misc Statuses

  • Evacuated- This is displayed when a ship girl has been evacuated from a Combined Fleet or Striking Force. She will be unable to participate for the remainder of the sortie. See the linked pages for more details.
  • On Expedition - This is displayed when a ship girl has been sent on an expedition. Ship girls on expeditions cannot be moved from the fleet or have their equipment adjusted until they return.
  • Repair - This is displayed when a ship girl is in the docks for repairs. Ship girls cannot be sortied while being repaired. They can be assigned to fleets but equipment cannot be removed from the equipment menu. Equipment can be removed by using the feature to transfer equipment to another ship girl.

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Accuracy, Evasion and Criticals·Active Branching·Aerial Combat·Anti-Air Fire·Anti-Installation·Artillery Spotting·Carrier Cut-In Attack·Damage Calculations·Gun Fit Bonuses·Jets·Land-Based Air Squadron·Line of Sight·Maelstrom·Night Battle·Nodes·Opening Anti-Submarine Warfare·Plane Proficiency·Support Expedition
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Combined Fleet·Debuffs·Emergency Anchorage Repair·Friend Fleet·Ship Locking·Transport Operation
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