Kancolle Ship Slots
- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
- Kancolle Ship Slots Online
- Kancolle Ship Slots Game
- Kancolle Ship Slots Games
- Kancolle Ship Slots Treasure
- 1 Main stats 1.1 Destroyers (DD) 1.1.1 Anti-Air DD 1.1.2 Double Attack / Cut-in DD 1.2 Light Cruisers (CL) 1.3 Torpedo Cruisers (CLT) 1.4 Heavy Cruisers (CA) 1.5 Aviation Cruisers (CAV) 1.6 Battleships (BB) 1.7 Aviation Battleships (BBV) 1.8 Light Carriers (CVL) 1.9 Standard Carriers (CV) 1.10 Other 2 Support Expeditions 3 Other Stats and Notes 3.1 Pre-cap modifiers 3.2 ASW 3.2.1 Opening ASW 4.
- Repairing a ship girl costs fuel and steel. It will also take time unless an instant repair is used. You start off with only 2 dock slots. You can unlock more by purchasing a Dock Key (1000 yen) from the Item Shop. To repair a ship: 1. Click on any empty slot to bring up a list of ship girls. It will be sorted by damage as default.
- Slot size plays a much larger part because of how small their slots are. For seaplane fighter capable light cruisers and submarine carriers it is just important that they have plane capacity. It is of minor importance to battleships, heavy cruisers and light cruisers because slot size affects the trigger rate of daytime spotting attacks.
KanColle Guide for Beginners: Ships of Priority to level and succeed in Events Death Usagi's KanColle News & Guides Wednesday, September 14, 2016 Reading time: 4 minutes Public This is a list of ships for Beginners which they should prioritize getting, and level to Kai Ni. This slot is more so memorial service for a fallen comrade than a girl that I actually like. You see, Imuya was the first submarine I ever got while playing KanColle. The chance of getting one is just so low that getting your first one is a huge milestone as a KanColle player.
This article is meant to be a rough guideline to help you determine which girls you should be leveling. Included in this is which girls you should be using your limited blueprints, action reports and prototype catapults on. Event-only girls are listed separately due to their rarity. Any girl not listed here can be considered low priority.
The bare minimum you'll require for events is 7DD 1CL 3CA/V 4FBB 2CV 2CVL. This covers all combined fleet combinations with no extra capacity for ship locks or historical ships.
As a general rule, girls which require special resources (blueprint, action report, protoype catapult) are rated lower than their counterparts unless they outclass every other girl in that category. Unless otherwise noted, you should be getting girls to their highest remodel.
The advice in this article assumes you already have the girl. Don't stress about missing high priority girls.
Priority | Name | Notes |
---|---|---|
Very High | Abukuma |
|
Yuubari Kai Ni Toku |
| |
Shoukaku Zuikaku |
| |
Nagato |
| |
High | Ise |
|
Suzuya |
| |
Tone Chikuma |
| |
Saratoga |
| |
Medium | Yura |
|
Zara |
| |
Unryuu |
| |
Fusou Yamashiro |
| |
Mutsu |
| |
Akagi Kaga |
| |
Low | Musashi |
|
Kumano |
| |
Choukai |
| |
Hyuuga |
| |
Italia Roma |
| |
Tama |
| |
Fletcher |
| |
Ooshio Arashio Arare Kagerou Shiranui Kuroshio Yuugumo Makigumo Kazagumo Naganami Asashimo Okinami |
| |
Very Low | Kongou Hiei |
|
Amagi Katsuragi |
| |
Bismarck |
| |
Ryuuhou |
| |
Taiyou Shinyou |
| |
Kinu |
| |
Gotland |
|
Prototype Catapult
DDs form the backbone of your fleet. They are your specialists that can be divided into the following roles:
- Combat
- Torpedo Cut-In
- Anti-sub
- Anti-installation (overlaps with Transport Combined Fleet)
- Anti-air
Some DDs can fulfill more than one role.
Priority | Name | Availability | Notes |
---|---|---|---|
Very High | Yuudachi | Drop Normal Construction |
|
Ayanami | Drop Normal Construction |
| |
Yukikaze | Drop Normal Construction |
| |
Shimakaze | Drop Normal Construction |
| |
Shigure | Drop Normal Construction |
| |
High | Asashio | Drop Normal Construction |
|
Jervis | Event Drop |
| |
Tashkent | Event Drop |
| |
Medium | Naganami | Drop |
|
Kawakaze | Drop |
| |
Michishio | Drop Normal Construction |
| |
Kasumi | Drop Normal Construction |
| |
Low | Hatsushimo | Drop Normal Construction |
|
Shiratsuyu Murasame | Drop Normal Construction |
| |
Umikaze | Drop |
| |
Ooshio Arashio Arare | Drop Normal Construction |
| |
Kagerou Shiranui Kuroshio | Drop Normal Construction |
| |
Yuugumo Makigumo Kazagumo Asashimo Okinami | Drop |
|
Priority | Name | Availability | Notes |
---|---|---|---|
High | Tanikaze Urakaze | Drop |
|
Jervis Janus Fletcher Johnston Samuel B. Roberts | Event |
| |
Medium | Asashio Kai 2 D | Drop Construction |
|
Shiratsuyu Umikaze Arare | Drop Construction (not Umikaze) |
| |
Fumizuki Satsuki | Drop Construction |
| |
Tashkent | Event |
| |
Low | n/a | n/a |
|
All DEs are low priority for leveling. There's no reason to level them outside of fulfilling branching or expedition requirements. You'll want at least 4 DE at Kai and the rest can be leveled at your own leisure.
The primary role of a CL is to provide utility for the fleet. This is readily apparent in Combined Fleets that only allow a single CL to participate. As such, there is a limited number of CLs that can be considered useful. Like DDs, they can be roughly divided into the same roles.
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Abukuma | Drop Normal Construction |
|
Yuubari Kai Ni Toku | Drop Normal Construction |
| |
Kitakami Ooi | Drop Normal Construction |
| |
Sendai | Drop Normal Construction |
| |
High | Kuma Nagara | Drop Normal Construction |
|
Yura | Drop Normal Construction |
| |
Medium | Kiso | Drop Normal Construction |
|
Isuzu | Drop Normal Construction |
| |
Jintsuu | Drop Normal Construction |
| |
Naka | Drop Normal Construction |
| |
Agano Noshiro Yahagi Sakawa | Drop Large Ship Construction (Except Sakawa) |
| |
Ooyodo | Drop Event |
| |
Low | Tama | Drop Normal Construction |
|
Kinu | Drop Normal Construction |
| |
Event-Only Girls | |||
Priority | Name | Availability | Notes |
High | Gotland Abruzzi Garibaldi Helena | Event |
|
Medium | Atlanta | Event |
|
Very Low | Perth De Ruyter | Event |
|
Gotland andra | Event |
|
CAs are primarily used for their night battle capabilities. The CAV subclass is quite valuable because of the limited selection and being necessary for AS requirements in some maps.
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Myoukou | Drop Normal Construction |
|
Maya | Drop Normal Construction |
| |
Mogami | Drop Normal Construction |
| |
Mikuma | Drop Large Ship Construction |
| |
High | Suzuya Kumano | Drop Normal Construction |
|
Tone Chikuma | Drop Normal Construction |
| |
Nachi Ashigara Haguro | Drop Normal Construction |
| |
Choukai | Drop Normal Construction |
| |
Medium | Takao Atago | Drop Normal Construction |
|
Kinugasa | Drop Normal Construction |
| |
Low | Furutaka Kako | Drop Normal Construction |
|
Very Low | Aoba | Drop Normal Construction |
|
Event-Only Girls | |||
Priority | Name | Availability | Notes |
Very High | Prinz Eugen | Event |
|
High | Zara | Event Large Ship Construction |
|
Low | Pola | Event |
|
Houston | Event |
|
The priority of a BB changes depending on their type. Fast battleships, slow battleships and aviation battleships all have their own special niche. For a player just starting out, fast BBs can fill in for slow BBs. They won't have the raw power of a slow BB, but they'll perform adequately in the role.
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Kongou Hiei Haruna Kirishima | Drop Normal Construction |
|
Low | Kongou Kai Ni C Hiei Kai Ni C | Drop Normal Construction |
|
Bismarck | Large Ship Construction |
| |
Event-Only Girls | |||
Priority | Name | Availability | Notes |
Very High | Iowa South Dakota | Event |
|
Richelieu | Event |
| |
Medium | Littorio Roma | Event |
|
Very Low | Gangut | Event |
|
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Nagato Mutsu | Drop Normal Construction |
|
Medium | Musashi | Large Ship Construction |
|
Yamato | Large Ship Construction |
| |
Event-Only Girls | |||
Priority | Name | Availability | Notes |
Very High | Nelson | Event |
|
Medium | Warspite | Event |
|
Low | Colorado | Event |
|
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Ise | Drop Normal Construction |
|
High | Fusou Yamashiro | Drop Normal Construction |
|
Low | Hyuuga | Drop Normal Construction |
|
Standard Fleet Carriers are the backbone of the Fleet when it comes to providing air support for the fleet. As aircraft are their main weaponry, their slot size and distribution determines the usefulness of the Carrier. Armoured Carriers (CVB) are capable of attacking while in moderately damaged.
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Shoukaku Zuikaku | Regular Construction Drop |
|
High | Soryuu Hiryuu | Regular Construction Drop |
|
Akagi Kaga | Regular Construction Drop Quest (Akagi) |
| |
Medium | Akagi Kai 2 |
| |
Taihou | Large Ship Construction |
| |
Unryuu | Drop Event |
| |
Event-Only Girls | |||
Priority | Name | Availability | Notes |
Very High | Saratoga | Large Ship Construction Event |
|
High | Intrepid Hornet | Event |
|
Medium | Ark Royal | Event |
|
Low | Katsuragi Amagi | Event |
|
Very Low | Aquila Graf Zeppelin | Event |
|
CVLs, as their name suggests, are just smaller CVs. They are used as substitutes for CVs when routing or fleet composition rules stop you from taking CVs. CVLs perform the same roles that CVs do, providing air support and powerful striking power. Like CVs, slot size and distribution plays a large role in determining how useful they are. CVLs are important to have around because of Combined Fleet composition requirements - STF and TCF limit CVs. They are also useful in normal maps where you want to reduce the resource cost.
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Zuihou Kai Ni B | Drop Normal Construction |
|
Chitose Chiyoda | Drop Normal Construction |
| |
High | Ryuujou | Drop Normal Construction |
|
Junyou | Drop Normal Construction |
| |
Low | Hiyou | Drop Normal Construction |
|
Shouhou | Drop Normal Construction |
| |
Very Low | Houshou | Drop Normal Construction |
|
Ryuuhou | Drop |
| |
Event-Only Girls | |||
Priority | Name | Availability | Notes |
Medium | Taiyou Shinyou |
| |
Very Low | Gambier Bay |
|
SS are of limited usefulness. Their main role is to be bait for leveling in certain maps. Despite this, there have been a number of events where cheesing with submarines is a viable strategy. Therefore it is recommended that you have a few good submarines to prepare for that eventuality.
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Maruyu | Drop Large Ship Construction |
|
High | I-401 | Drop Large Ship Construction |
|
Low | I-19 I-8 I-58 | Drop Normal Construction |
|
I-168 |
| ||
Event-Only Girls | |||
Priority | Name | Availability | Notes |
Very High | I-13 I-14 |
| |
High | I-400 |
| |
Medium | I-47 |
| |
Low | I-26 |
| |
U-511 Luigi Torelli | Event |
|
This category covers seaplane tenders (AV), fleet oilers (AO), submarine tenders (AS), repair ships (AR), amphibious assault ships (LHA) and training cruisers (CT). Each of these have their own niche but their primary use is for routing. The priorities listed here are based off their niche performance. If they are required for special event routing, it is recommended they go to the top of the priority list.
Regular Girls | |||
---|---|---|---|
Priority | Name | Availability | Notes |
Very High | Akashi | Drop |
|
High | Akitsushima | Drop |
|
Medium | Chitose Chiyoda | Drop Normal Construction |
|
Low | Mizuho | Drop Large Ship Construction |
|
Hayasui | Drop |
| |
Kamoi | Large Ship Construction |
| |
Akitsu Maru | Large Ship Construction |
| |
Very Low | Taigei | Drop |
|
Katori Kashima | Drop Normal Construction (Katori) |
| |
Event-Only Girls | |||
Priority | Name | Availability | Notes |
Very High | Nisshin | Event |
|
Medium | Commandant Teste | Event |
|
Low | Shinshuu Maru | Event |
|
|
- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Stats are the numeric values that represent a ship girl's capabilites. Some stats can be increased through Modernization or leveling while others can only be increased through leveling.
The following information covers most of the basic understandings behind how the mechanics work and how they influence certain factors when partaking in Sorties.
All ship girl's have stats which are shown through their display which can be viewed in the Composition, Remodel, or Repair. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The follow stats shown are as follows:
HP
HP denotes the maximum health of a ship girl.
- As she takes damage, damage states will display over her banner.
- Lightly Damaged (小破): Displays when a ship girl has lost 25% HP. She will say one of her minor damage lines. Combat ability is unaffected.
- Moderately Damaged (中破): Displayed when a ship girl has lost 50% HP. She will say her major damage line and her CG will change to the damaged version (if it hasn't changed yet). She takes a minor hit to her combat ability as detailed in damage calculations. Non-armoured carriers lose the ability to perform carrier attacks and closing torpedoes are disabled. She will gain a bonus to her night battle special attack trigger rate.
- Heavily Damaged (大破): Displayed when a ship girl has lost 75% HP. She will say her major damaged line and her CG will change to the damaged version (if it hasn't changed yet). She takes a major hit to her combat ability as detailed in damage calculations. All carriers become unable to perform carrier attacks. She will be unable to attack during night battle. All attacks against her will be reduced to chip damage in the same battle that she was heavily damaged in.
Be warned that proceeding to the next node while heavily damaged puts a ship girl at risk of sinking. It is advised to retreat unless equipped with a Repair Team or Repair Goddess. - Sunk: Displayed when a ship girl loses all her HP. She will say her sinking line and be unable to continue to participate in sortie. She will be removed from your ship list and all equipment she has on her will be lost. You will need to find a new copy to replace her.
- It can be increased through Modernization using Destroyer Escorts and Marriage
Firepower
Firepower determines the ship girl's effectiveness during shelling and contributes to her effectiveness in night battle.
- See Damage Calculations for how firepower plays into damage.
- It can be increased through Modernization and leveling.
- The maximum firepower has a fixed cap depending on ship and remodel.
- Firepower can be increased further using equipment.
- It is combined with torpedo when calculating night battle power.
Armor
Armour determines how resilient a ship girl is to attacks.
- See Defense Power on how armour plays into reducing damage.
- It can be increased through Modernization and leveling.
- The maximum armour has a fixed cap depending on ship and remodel.
- Armour can be increased further using equipment.
- High enough armour can reduce damage taken to chip damage.
Torpedo
Torpedo determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in night battle.
- See Damage Calculations on how torpedo plays into damage.
- It can be increased through Modernization and leveling.
- The maximum torpedo has a fixed cap depending on ship and remodel.
- Torpedo can be increased further using equipment.
- Torpedo is ignored when attacking installation-type enemies.
Evasion
Evasion determines how likely a ship girl is to evade an attack.
- See Evasion on how evasion is calculated.
- It can only be increased through leveling.
- Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate.
- Evasion can be increased further using equipment.
- Due to the way evasion is soft-capped, it is mostly ineffective as a defensive stat.
Anti-Air
Anti-Air contributes to how effective a ship girl will be at shooting down planes during the air defense phase.
- See Anti-Air Fire on how AA plays into plane shootdown.
- It can be increased through Modernization and leveling.
- The maximum AA has a fixed cap depending on ship and remodel.
- AA can be increased further using equipment.
- Due to the way the formula works, equipment AA and AACI counts for a lot more towards shoot downs.
Plane Capacity
Plane Capacity is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also doesn't tell you much about the effectiveness of the ship girl in aerial operations. Other factors like slot size and slot layout play a more important role.
- It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
- See Aerial Combat for more details on this.
- It is somewhat important for aviation battleships and aviation cruisers because it plays a role in determining how effective they are at contesting air control.
- Slot size plays a much larger part because of how small their slots are.
- For seaplane fighter capable light cruisers and submarine carriers it is just important that they have plane capacity.
- It is of minor importance to battleships, heavy cruisers and light cruisers because slot size affects the trigger rate of daytime spotting attacks.
- See Artillery Spotting for more details on this.
Anti-Sub Warfare (ASW)
ASW determines the ship girl's effectiveness versus submarines.
- See Damage Calculations for how it plays into ASW attack.
- It can be increased through Modernization using Destroyer Escorts and leveling.
- ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate.
- Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving Opening Anti-Submarine Warfare thresholds.
Speed
Speed just denotes the speed of the ship. It effects routing in maps and eligibility for the escort fleet in Combined Fleets.
- It can only be improved through certain equipment combinations. See Improving Ship Speed for details.
- Getting ships to Fast+ or Fastest can affect routing in maps.
- Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
Line of Sight
Line of Sight (LoS) signifies how well a ship girl can find enemies. It plays a role in Detection, Artillery Spotting trigger rate, and routing requirements.
- It can only be increased through leveling.
- LoS has no fixed cap, a ship girl will keep gaining LoS as she levels according to her specific LoS growth rate.
- LoS can be increased further using equipment.
- Due to how equipment LoS is weighted for spotting trigger rate and routing, equipment LoS is much more important than ship girl LoS.
Range
Range determines a ship girl's attack order during the first shelling phase and opening ASW.
- Range is fixed depening on ship girl and remodel.
- It can only be increased using certain equipment.
- See Range for more information.
Luck
Luck plays a role in many things. The most important role of luck is determining the trigger rate of night battle special attacks and anti-air barrages. It plays a minor role in evasion and accuracy.
- Luck is fixed based on ship and remodel.
- It can be increased through Modernization using Destroyer Escorts and Maruyu; and Marriage.
Accuracy
Accuracy is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
- See Accuracy Formulas for all the formulas used to calculate accuracy.
- Accuracy plays a part in determining the critical hit rate.
- The higher the accuracy, the higher the critical rate up to a certain point. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
Linear Growth
Evasion, ASW, and LoS follow a linear growth formula based off the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.
[math]displaystyle{ text{Stat} = text{minimum} + text{level} times frac{text{maximum} - text{minimum}}{99} }[/math]
- [math]displaystyle{ text{minimum} }[/math] is the minimum value of the stat in question.
- [math]displaystyle{ text{maximum} }[/math]is the maximum value of the stat in question.
- [math]displaystyle{ text{level} }[/math] is the current level of the ship girl.
Important Notes
- You can use this formula to calculate the base stats of a remodel.
- Stats will follow the same linear growth past level 99. This means the displayed maximum value isn't the actual maximum.
Kancolle Ship Slots Online
Random Growth
Kancolle Ship Slots Game
Firepower, torpedo, anti-air and armour do not appear to follow any growth formula. Gains are random on leveling up. This does not matter much because it is much faster to increase these stats through modernisation.
Fixed Stats
HP and luck are fixed based on remodel. These stats can only be increased through modernisation.
Aside from the status conditions described under HP, ship girl banners will display other status indications to help you monitor their situation.
Morale Indicators
- Fatigued - This is displayed when a ship girl is between 20-29 morale. She will suffer a reduction in accuracy and evasion during sorties. If an expedition returns with ship girls in this state, it will fail. It can be remedied by waiting for morale to recover (about 15 minutes), repairing them (resets morale to 40) or using Mamiya (resets morale to 40). It is recommended you only use girls which are not fatigued.
- Heavily Fatigued - This is displayed when a ship girl is between 0-19 morale. She will suffer a severe reduction in accuracy and evasion during sorties. If an expedition returns with ship girls in this state, it will fail. It can be remedied by waiting for morale to recover (about 30 minutes), repairing them (resets morale to 40) or using Mamiya (resets morale to 40). It is highly recommended you let ship girls recover from heavy fatigue before using them.
Misc Statuses
- Evacuated- This is displayed when a ship girl has been evacuated from a Combined Fleet or Striking Force. She will be unable to participate for the remainder of the sortie. See the linked pages for more details.
- On Expedition - This is displayed when a ship girl has been sent on an expedition. Ship girls on expeditions cannot be moved from the fleet or have their equipment adjusted until they return.
- Repair - This is displayed when a ship girl is in the docks for repairs. Ship girls cannot be sortied while being repaired. They can be assigned to fleets but equipment cannot be removed from the equipment menu. Equipment can be removed by using the feature to transfer equipment to another ship girl.
Kancolle Ship Slots Games
|